October 30, 2006
The Catacombs Released
Not very long after the release of the wonderful Dreamland Wad for Doom, Martin Bazley has released another great Wad.
The Catacombs is centred around a tiny, winding, ever- changing system of tunnels. The difficulty levels are intentionally easy; in the future this WAD will form the first level of a replacement episode for Doom. However, there are lots of puzzles to make up for it.
You can download this nice little WAD from here.
October 28, 2006
Blasts of the Xtreme article on Wikipedia
October 27, 2006
Writing Games with BASIC series in RISC OS Now
Those of you that have or are planning on subscribing to RISC OS Now magazine would be pleased to know that there is a Writing Games with BASIC series in the magazine and has a little BASIC game in the form of a listing for you to type in and play every issue!
RISC OS Now costs only £29.95 for a one year subscription (six issues) and costs only £3.99p +P&P for a single copy.
Moan Price Crash!
Haven't bough Moan yet? well, now's your change!
The price of Moan has been cut down to only £9.99!
Moan has also been updated to version 1.03 with various new bug fixes.
Moan is a Canadian card game for one to four players. It is played with two
packs of cards, including the jokers, giving 108 cards in the deck. The deck
is placed face-down in the middle of the table with the players distributed
around it.
Each player is dealt eleven cards. The top card in the pack is placed next
to the pack, face-up. The players take turns taking a card from the middle,
making their move(s) and then dropping a card into the middle. The winner is
the first person to complete the round for level ten.
Here's the Moan site.
October 26, 2006
SFskyedit and SFcolours
It is now possible to copy selected colours seamlessly between SFskyedit and SFcolours. The latter has been updated to support the global clipboard. Both applications will now export colour numbers in CSV format if requested by the recipient.
Taken from the UseNet announcement 'Five years after their original release, two of my Star Fighter 3000
editor applications (SFcolours and SFskyedit) have recently undergone a
major overhaul. The main improvement is that both now support the
global clipboard and drag-and-drop protocols. In case you are wondering
why I bothered, have been using them as a test-bed for new library code
that will be required to implement SFeditor's objects map editing mode.
Recent changes to SFcolours:
- Selected colours now display their actual rather than logical colour
numbers.
- It is now possible to select logical colours by dragging a rubber
band box around them.
- It is now possible to copy colours by dragging them elsewhere in the
editing window, to the icon bar icon, or another window.
- Can also use clipboard 'copy' and 'paste' editing as an alternative
to drag and drop.
- Redesigned the hill colours window to resemble that for object
colours. This allows colours to be copied more easily between the two
kinds of file.
- You can now force exclusive selection by holding Ctrl whilst clicking
a selected colour.
- Major revisions to the manual text.
Recent changes to SFskyedit:
- Selected colour bands now display the associated colour numbers
instead of the indicies of those bands.
- Whilst the input focus is elsewhere, the current selection is faded
or the caret is removed.
- The Home and End keys now act on the caret rather than just scrolling
the editing window.
- You can now disband a selection and set the caret position by
clicking on it with the Ctrl key held down.
- Dragging selected colours to the SFskyedit icon on the icon bar will
now open a new editing window containing just those colours.
- Will now load colours dropped on the internal pane or furniture of an
editing window (by inserting them at the caret or replacing the
selection).
- Fixed a bug with the 'Trap caret' option; pressing PgDn or PgUp when
the window could scroll no further would move the caret anyway.
- It is now possible to insert new bands while a selection exists (the
selected bands are replaced).
- Colour bands are now selected at their destination, after having been
copied within a file by dragging with Shift held.
- The number and border of selected bands are now plotted using
absolute black or white, instead of relying on Wimp colours 0 and 7.
- Improved the implementation of smoothing so that it works on narrower
areas of contiguous colour.
Both applications:
- Added 'Web' buttons to the 'About this program' windows.
- Can now export selected colours in CSV and text format, if requested
by a recipient.
- The palette dialogue box now displays the current colour number,
which can be changed using the keyboard or adjuster arrows. The pointer
is now bounded whilst dragging to change the selected colour.
- Now support the global clipboard and drag-and-drop protocols, to
allow seamless interaction with each other and other applications.
- The input focus is not considered to be lost unless the
caret/selection entity is claimed by another application.
- If solid file drags are configured then selected colours will be
represented during a drag by a specially generated icon instead of a
cycling dashed box.
- Auto-scrolling of windows during a drag is now delegated to the
window manager, and hence requires RISC OS 4 or later. The configured
auto-scroll delay is used.
utilities are available from:
http://starfighter.acornarcade.com '
October 25, 2006
SuperDoku 1.07 Released
Hilary Phillips of Sine Nomine Software has released version 1.07 of the very popular RISC OS Sudoku program.Taken from The CSA Announcement 'Version 1.07 extends the existing range of puzzles to include Samurai puzzles in both "killer" and "hidden word" flavours, as well as fixing a few bugs.'
You can download the game from here and see tnhe CSA post here.
October 23, 2006
Islands Stable Release
PicoDrive 0.11 Released
October 21, 2006
Island Released
Little Yellow Moon Software have released a little game called Island, you can download this game from here.
Islands
Islands is a game of strategy and global domination for Acorn-compatible computers based on the popular board game Risk.
Play takes place between up to six players, any number of which can be controlled by the computer. A variety of different maps can be used, and a level designer exists to define new ones (not uploaded yet - coming soon). Sound effects, computer strength levels and bonus cards are optionally implemented. The application takes up around 900K of space, and runs on RISC OS 3.1 or later. A 256-colour or better display is recommended.
Islands is 32-Bit compatible, this is LYM's last release was over two years ago but this proves that they are still active.




Recent Comments
Thank you for the kind words. I tried