Chris Bazley has made a couple of bug fixes to the handling of drag and drop in his sky and polygon colours editor applications SFColours and SFSkyEdit and uploaded them to his website.
SFColours is an editor for
Star Fighter 3000 colours files.
A polygon colours file (in "!Star3000.Landscapes.Palette") maps the 320 logical colours used for polygonal objects in the game to the 256 colours which are actually available in screen mode 13. The extra 64 logical colours are used for flashing lights and different ship liveries. A hill colours file (in "!Star3000.Landscapes.Hill") contains the 36 colours that are used to plot hills of a certain terrain type.
In terms of practical uses of this editor, how about these suggestions:
- Designing a cool new livery for your Predator fighter.
- Creating mountain colours for a new type of landscape (such as desert), in conjunction with SFToSpr to create a new map tile set.
SFSkyEdit is an editor for Star Fighter 3000 sky colours files.
A sky colours file (in "!Star3000.Landscapes.Sky") specifies the colours used to paint a particular type of planetary atmosphere (e.g. sunset, morning, night, gas clouds etc). This application allows you to edit these colours or define new skies.
SFSkyEdit has a sophisticated selection model for colour bands. Copy/move operations may either be done using the clipboard or through a drag & drop interface. Changes to sky files can be observed in real time using the preview window, which renders the sky as it would appear in the game. Multiple files may be edited simultaneously, and accessed from the iconbar menu.

Recent Comments
Thank you for the kind words. I tried