April 10, 2008

Hive and Popcorn

Rik Griffin has updated his space-invaders games Hive to the 32-Bit platform and has updated his game authoring library, Popcorn. His announcement explains both releases:

"
I'm please to announce new release of a RISC OS game, and a new version of
the game development library, Popcorn.

The game is Hive - which is actually an enhanced version of the original,
now with 32 bit graphics and hardware acceleration on the Iyonix platform.
Not only is Hive a full game in its own right, as source code is provided,
it also serves as a detailed demonstration of how to use the Popcorn
library.

Hive can be downloaded from http://homepage.ntlworld.com/rik.griffin/

(Hive requires a couple of third party modules, see notes at the bottom of
this post).

Popcorn is a game development library to aid in writing RISC OS games in C
(or other APCS compatible languages). It provides several useful features
including:

- A resource manager, for easy loading of data (graphics, sounds etc).
- A fast sprite plotter, for 8 or 32 bpp screen modes, with clipping,
  and alpha blending.
- Table based handling of game objects, with automatic collision detection,
  and "callbacks" to the application for objects that need attention.
- Hardware independent high resolution timer.
- Hardware acceleration on the Iyonix platform.
- Various other functions, like key handling and logging.

Full source code is provided. Also there's a tutorial explaining how to
write a very simple game ("Pong"). There's a StrongHelp format manual too,
which supports keyword lookup.

Popcorn is available from http://homepage.ntlworld.com/rik.griffin/

Popcorn and Hive were originally written by Matthew Bloch and described in
a series of articles in Acorn User several years ago.

Both Hive and Popcorn are still "works in progress", if you have any
problems or comments please contact me. I'd suggest followups to this post
concerning development go to csa.programmer and those concerning the game
itself go to csa.games.

If anyone actually wants to write a game using Popcorn, please get in touch
via email or newsgroups if you have any questions, I'd be more than happy
to offer help and advice.

Notes - modules required:

Hive needs the THSound module to play sounds. This is available from

  http://www.snowstone.org.uk/riscos/realh/index.html

However I just discovered that the module on that page is not 32 bit
compatible. The source code is there so you can recomplile it if you have
the facilities. I've contacted the owner of that page and hopefully a 32
bit binary will be available soon.

Hive also needs the HAL26 module to run on 26 bit hardware (ie RiscPCs,
A7000s). HAL26 is available from

  http://www.chiark.greenend.org.uk/~theom/riscos/othersoft.html

Popcorn also uses several modules for hardware acceleration on the Iyonix
platform, these are "AppAcc" and "IntelDMA", these modules are bundled with
Hive as their licences allow this. Popcorn also uses the "HALTimer" module
which too is bundled with Hive. "



Posted by Cheatwarrior at 20:05:17 | Permanent Link | Comments (0) |

Starfighter 3000: Next Generation

An updated version of the 1994 game Starfighter 3000 has been released on the RISCWorld magazine CD-ROM under the name Starfighter 3000: Next Generation.

What's new?
SF:NG has new graphics, new music, new textures and lots more! Starfighter, which is arguably the best game on the RISC OS Operating System is now truly in the 21st Century.

Originally developed in 1994, Star Fighter 3000 was created by Fednet Software, which also produced other Acorn gaming greats including Stunt Racer 2000 and Chocks Away. Like Stunt Racer 2000, SF3K pits players against each other in a fierce, futuristic and televised world controlled by the media. In its latest form, dubbed Star Fighter 3000: The Next Generation, the game is 450MB in size.

It's understood efforts to tidy up the game have been on-going for the past five years, and Chris Bazley has been behind various updates and enhancements. The new title screen was drawn using Composition and Top Model, we're informed.

• The sparkling new version of Star Fighter 3000 is bundled with the latest issue of RISCWorld, a bi-monthly subscription magazine that comes on a CD, along with an article on how it all came together. See the link below for more details and prices. The magazine is published by APDL, which also sells copies of SF3K under the iSV brand.

Starfighter 3000: Next Generation:



Original Starfighter 3000:

Posted by Cheatwarrior at 19:53:59 | Permanent Link | Comments (0) |